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Warlock (Warcraft) - Witch Alternate Class (WIP)

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Warlock (Warcraft) - Witch Alternate Class (WIP) Empty Warlock (Warcraft) - Witch Alternate Class (WIP)

Post by Admin Wed Aug 24, 2016 10:46 pm

Warlock
"I am darkness incarnate. I will not be denied!"
The warlock is an alternate class option for Witch, much like Ninja and Samurai are alternate class options for Rogue and Samurai. They use the Witch's BAB, HP, Skills, Spell Progression, and Spell List. They do not gain a Familiar, Patron, or Hexes (instead, they get Dark Powers).

Power. There is a difference between those who seek power for some other end, and those who become addicted to gathering even greater power. While a wizard gathers power in their pursuit of knowledge, a cleric is blessed with power by their deity, and even the witch makes pacts with otherworldly patrons for some later goal… the warlock is only after the thrill of channeling dark energies through their bodies and the joy of seeing others in awe of their art. Easily mistaken for a common evoker or conjurer, the warlock’s twisted spellwork make them a force to be reckoned with.
Role: The warlock takes up a similar role to the wizard, though with a darker bent to their powers – and perhaps lesser utility. Like the wizard, the warlock can choose between schools of magic that tilt them towards a specific type of magic-using role in the party.

Alignment: Any. While unlikely, there is a possibility for warlocks to be Good-aligned, though it would prevent them from using many of their powers. Many "Good"-aligned warlocks are actually neutral, and deluded.
Hit Die: d6
Starting Wealth: d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
The warlock's class skills are Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Weapon and Armor Proficiency
Warlocks are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a warlock's gestures, which can cause her spells with somatic components to fail.

Spells
A warlock casts arcane spells drawn from the witch spell list - with the following alterations. A warlock does not gain access to any Cure spells, nor do they gain access to Heal, Regenerate, Remove Curse, Remove Disease, or Break Enchantment. A warlock must choose and prepare her spells ahead of time.
To learn or cast a spell, a warlock must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a warlock's spell is 10 + the spell level + the warlock's Intelligence modifier.
A warlock can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Witch. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
A warlock may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour focusing on the fel might within them. While focusing, the warlock decides which spells to prepare.

Cantrips
Warlocks can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Witch under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Cantrips prepared using other spell slots, due to metamagic feats for example, are expended normally.

Dark Practices
"Gul'dan's weakness was in his ego, not his area of study."
Warlocks specialize in an aspect of their fel powers, much like sorcerers have a bloodline or clerics choose a domain. At level 1, the warlock chooses if they will focus on Affliction, Demonology, or Desctruction. Like a bloodline's "arcana", the warlock's Dark Practice gives them "whispers" which improve the functionality of certain spells, as well as the ability to spontaneously cast certain spells on their list. Finally, each Dark Practice gives the warlock a special Boon.

Affliction
Affliction warlocks are masters of shadow-touched powers, but unlike Shadow Priests—deadliest when pushed to the brink of insanity—these warlocks delight in using fel forces to cause intense pain and suffering in others. They revel in corrupting minds and agonizing souls, leaving enemies in a state of torment that would see them undone in due time. Even the most battle-hardened warriors can be deceived, landing blow after blow against the warlock, only to succumb to their suffering as their very vitality is siphoned away by the dark spellcaster.
-Whispers: Whenever the warlock casts a prepared (not spontaneous) spell from their own spell list, restore a number of hit points equal to the level of the spell. The spell must do damage or cause some manner of harm to the target. If the spell misses or is resisted, the warlock's HP is not restored.
-Spontaneous Casting: 1 - Cause Fear, 2- Pox Pustules, 3- Siphon Might, 4- Fear, 5- Feast on Fear, 6- Epidemic, 7- Power Word Blind, 8- Trap the Soul, 9- Soul Bind
-Boon:


Demonology
By their very nature, demons are leeches on the living universe—but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies; those specialized in the ways of demonology use this life essence to tap into the Void, pulling all manner of abomination from the chaos of the Twisting Nether. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to—and empowered by—the will of the warlock, until banished to the realm from whence they came.
-Whispers:
-Spontaneous Casting: 1- Summon Monster I, 2- Summon Monster II, 3- Summon Monster III, 4- Summon Monster IV, 5- Summon Monster V, 6- Summon Monster VI, 7- Summon Monster VII, 8- Summon Monster VIII, 9-Summon Monster IX
-Boon:

Destruction
Warlocks who command the power of destruction favor incantations of pure chaos and aggression in battle. In this regard, they’d find a stronger kinship with fire mages than warlocks of other disciplines—if not for their propensity to make use of magic deemed detestable by all mage orders. The destruction warlock is well-versed in discharging a dizzying array of shadow, fel, fire, and chaos magics upon opponents that rattle souls and conflagrate bodies. They require little motivation for the havoc they wreak, happy to revel in the destruction they cause—thrilled at any opportunity to watch the world erupt in discord around them.
-Whispers:
-Spontaneous Casting: 1- , 2- , 3- , 4- , 5- , 6- , 7- , 8- , 9-
-Boon:

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